Hello. I've been running role-playing games for a very long time now, almost 35 years. And I've used all sorts of media (television, movies, books, etc.) as inspiration for my adventures, as one should. At one point (and the only time) early in my GMing career, I used a published adventure module. However, I discovered one of my players easily had access to that module. My discovery: in one part of the module, that player corrected me on how the adventure should be run, which told me he knew what was coming. I felt that player was cheating just to get a jump on the rest of the players. That was a mistake I have never made again. I scoured sourcebooks, created my own dungeons, made hybrids of know creatures, and tried my best to run a few stories, without much success. And then I discovered "Advanced Dungeons & Dragons World Builder's Guidebook" by Richard Baker. One thing you should know about me is I love randomized tables. The more random something is...
Sharing how I use random plot generators and guides like "Eureka" to design engaging RPG adventures.